Sep 18
  • The Social Enterprise - Steve Gillmor at TechCrunchIT posts thoughtful reflection on (some) IT leaders resistance to social applications in the enterprise. From the article: "No wonder the reaction is fear and denial; the saving grace is that a new wave of middle management will not tolerate the arrogance of earlier times, when IT was the implementor of corporate policies designed to prevent employees from wasting time on the job."
  • Social Learning : eLearning Technology - Tony Karrer's blog's his thoughts on Grockit and a few other social learning communities/platforms…

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Sep 14
  • Ten Aspects of Web 2.0 Strategy That Every CTO and CIO Should Know [Dion Hinchcliffe’s Web 2.0 Blog] - Don't enter into the the article lightly, but Dion does a great job of summarizing some of the most salient concepts to consider when building a "Web 2.0" business strategy. Skip the verbose diagram, read the ten points then come back to the diagram and mull it over. (Come back and review it later if you don't have time to mull things over now…)
  • Training Method Trends : eLearning Technology - Tony Karrer pulls together the results of a survey done by the eLearningGuild that marks the trends in learning (training) delivery methods. Nothing truly surprising in the results, but a useful gathering of statistics nonethe less.

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Aug 26
  • Sakai - Collaboration and Learning Environment for Education - Sakai is a free and open source online Collaboration and Learning Environment. Many users of Sakai deploy it to support teaching and learning, ad hoc group collaboration, support for portfolios and research collaboration.
  • Researchers mull gaming’s impact on learning - The power of game playing in learning is well established. New research shows how it continues to hold true for those "horrible" video games. From the article: "Studies suggest the benefits of playing video games go well beyond thrills. One study even looked at whether playing "World of Warcraft," the world's biggest multiplayer online game, can improve scientific thinking. The conclusion? Certain types of video games can have benefits beyond the virtual thrills of blowing up demons or shooting aliens.

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Aug 06
  • Welcome to Web 3.0: Now Your Other Computer is a Data Center - Marc Benioff (of Salesforce.com) delivers his definition of Web 3.0 (cringe): “The new rallying cry of Web 3.0 is that anyone can innovate, anywhere. Code is written, collaborated on, debugged, tested, deployed, and run in the cloud. When innovation is untethered from the time and capital constraints of infrastructure, it can truly flourish.”
  • Building networks for learning - A great summary of resources regarding the learning applications of social networking.
  • Clive Thompson on Real-World Social Networks vs. Facebook ‘Friends’ - A great piece from Clive Thompson on “reality mining” that demonstrates the importance of “wirearchy” over “hierarchy” in organizations. From the article: “the crucial person who routes news among team members — isn’t the manager. “The manager is almost always peripheral,” Waber says. “It’s some random guy.” And that person is usually overworked and overstressed.”

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Jul 28

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