Sep 04
  • 130 Social Media Marketing Examples From Major Brands – Peter Kim from SocialComputingMagazine.compulls together a really nice list of "Examples of companies using and being used by social media marketing…" Using social tools to build your brand is becoming increasingly important for every company. The Web is the "world's largest water cooler conversation" – ignore it at your brand's peril.
  • Ten leading platforms for creating online communities – Dion puts together a list of top platforms for building online communities. From the article: "It’s beginning to be understood that communities aren’t just for socializing but for getting things done."

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Sep 03
  • Web 2.0 Corporate Access : eLearning Technology – Steve Karrer and the eLearningGuild compile some statistics about corporate worker access to Web 2.0 applications. Not sure the scope validity of the study but it is in line with what we are seeing at Web 2.0 University
  • Six Degrees of Separation Is Now Three – More interesting data as we move from the "information age" to the "connected age". From the post:

    "According to the study, the average person is now connected by just three degrees within a shared “interest” or social group instead of six. In fact, it found that people are usually a part of three main networks: family, friendship, and work."

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Aug 26
  • Sakai – Collaboration and Learning Environment for Education – Sakai is a free and open source online Collaboration and Learning Environment. Many users of Sakai deploy it to support teaching and learning, ad hoc group collaboration, support for portfolios and research collaboration.
  • Researchers mull gaming’s impact on learning – The power of game playing in learning is well established. New research shows how it continues to hold true for those "horrible" video games. From the article: "Studies suggest the benefits of playing video games go well beyond thrills. One study even looked at whether playing "World of Warcraft," the world's biggest multiplayer online game, can improve scientific thinking. The conclusion? Certain types of video games can have benefits beyond the virtual thrills of blowing up demons or shooting aliens.

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May 14

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Apr 28

These are my links for April 23rd through April 28th:

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